this game was (a) a chance for me to try out wargaming (sort of) and (b) to test out my boards. I used some heavily modified rules I got for free online. you can find the rules here the blog appears to have been abandond and the rules are more about stats than chance. But then I came along and completley changed them. using my desire to make the game more challenging I decided that any difference between stats of target and shooter would have to be covered by a dice roll to see if the person was killed or ingured.
still very crude and I kept on forgetting what I had done as I forgot to write down what I had changed. but anyway onto the report...
|the police car and other car are for carrying non-combatence|
2x civilian cars
1x M113 Fire support version
5x Elite troops with M4's with red-dot sights (pistol as side arm)
1x commander with M4 with red-dot sight (pistol as side arm)
their job was to protect the diplomats in the black car, the troops would start inside the APC.
|these guys start out with a technical a truck and a car.|
10x rebels in clothing and equiped with AK-47's
1x rebel with RPK
1x Bean Castrae Ted
1x getaway car (starts off board)
1x truck which is their APC
1x technical which starts in the garage
|the two blue peices represent the diplomats and Karri .C. Tuf is just an on looker|
|the army is coming down from the embassy district having to use the side roads and going to wronge way down streets the police car leads sirens and lights on to alert and other vehichles (or terrorists)|
|hearing the approching convoy the rebels set up around the cross roads and prepare an ambush|
|down on the main road the truck which has 4 rebels inside|
|the technical starts inside the garage.|
|I roll the dice for my movements, as my convoy moves together they'll all move the same distance. 15cm|
more is to be posted later. but I'll say this I found the game quite nice, and rewarding but I concluded even from the start I need some real good rules